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Build ffmpeg android
Build ffmpeg android










This installs to $INSTALL, as you might have guessed. # Do the makey makey and spin yourself around sysroot=$NDK/platforms/android-$PLATFORM/arch-arm/

build ffmpeg android

cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \ # Remove old build and installation files. TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-$HOST_ARCH # This will be system dependent, but almost identical NDK=/Users/osburne/Library/Android/sdk/ndk-bundle configure -help to get a good idea what the options are, I probably didn’t need to read a guide on building libx264, the options are simple and well explained enough.Īnyways, the final build.sh I came up with for libx264 was this: #!/bin/bashīASE=/Users/osburne/Library/Android/sdk/ndk-bundle/sources/third_party/x264 When I found out I needed libx264 as well, I used their guide to get it working nice and easily.Ī quick note, when you first start trying to compile a package, always run. Read it here! I only ended up needing the libx264 part, as I had originally started with just an ffmpeg dependency. Thank you to Vinsol (whoever you are) for this excellent post on cross compiling both of these libraries. This must be done before ffmpeg, because ffmpeg depends on it.

build ffmpeg android

Libx264 adds h.264 encoding support to it. Sounds fun, right?įirst off, why would you need these two libraries? Well, ffmpeg is a crazy powerful video editing package, with all sorts of fun things it can do. I need shared library files (.so) of ffmpeg, that support h.264 encoding, and all that has to run on android.

build ffmpeg android

Well wasn’t this just the biggest pain in the neck.












Build ffmpeg android